I was an environment artist on the award winning 'Alien: Isolation' released in 2014. The nature of the position meant that I worked on a wide variety of assets across the game, but I had a few assets and environments that were entirely mine to complete. I primarily worked on the first level 'Torrens' and the last level, 'Towing Platform'. In the Torrens I was tasked with re-creating the iconic Cryobeds, as well as re-working areas such as the Bridge, the Medical room, and the Canteen. I also created the interactive laptop used throughout the game to convey gameplay and story information to the player.