Hello! My name is Liam Tart, and I’m a 3D Environment Artist currently based in the West Midlands, UK. I have experience in many different areas of environment art and level design, and I have worked in a number of different working environments, both in-studio and at home as a freelance contractor.
I have been passionate about games and games art since I was in my early teens. I was a huge fan of Half-life and as soon as I found out I could make my own levels, I knew what I wanted to do as a job. My passion lies in creating believable environments for games, and creating truly immersive experiences.
I am currently working as a freelance 3d Artist. I was previously a senior environment artist at Creative Assembly on Halo Wars 2, and before that I worked as an Environment Artist on the widely acclaimed ‘Alien: Isolation’.
Before my time at CA, I worked for just over a year at Unknown Worlds, on a game called ‘Natural Selection 2′. I was one of two full time environment artists and was responsible for working closely with several level designers to make art for their levels. I also helped out with making sure outsource artists were keeping in line with the art style and making suggestions/giving constructive criticism when needed.
Prior to this, I worked for Frontier Developments on ‘Kinect Disneyland’ and other unannounced projects. I was in charge of the ‘Pirates of the Caribbean’ Town level in this game, and saw it through from greybox to final polish, along with a couple of other artists.
I have been part of numerous mod teams as a level designer since I first got into games development, including Black Mesa, No More Room in Hell, and Nuclear Dawn (when it was still a mod). In Black Mesa, I was in charge of ‘Inbound’ and ‘Office Complex’, two of the most iconic chapters of the Half-life series.