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Retro Scifi Video Phone

Back in 2015 I made a Retro Scifi Bunkroom scene to further my understanding of hard surface after working on Alien Isolation. It was well received and even sat on the 'Learn' tab of the Unreal Engine section of the Epic Launcher for a while.

Last year I decided to pick up Blender properly, and decided to remake this scene to show how my skills have improved over the years. I am still working on the scene, but decided to focus my efforts into a single prop to show the level of fidelity I wanted out of the environment. This is a re-creation of the original video phone I made for the first Bunkroom scene.

The prop comes in at 16,774 tris, but I am utilising Nanite in UE5. Texture size is 2048x2048 for renders, but can go down to 1k if needed. I wanted to really push the fidelity on this asset. The rest of the scene will use tiling material sets.